The romantic era was characterized by opening gambits (sacrificing pawns or even pieces), daring attacks, and brazen sacrifices. Many elaborate and beautiful but unsound move sequences called "combinations" were played by the masters of the time. The game was played more for art than theory. A profound belief that chess merit resided in the players' genius rather than inherent in the position on the board pervaded chess practice.

Winning was secondary to winning with style, so much, in fact, that it was considered unsportsmanly to decline a gambit (the sacrifice of a pawn or piece to obtain an attack).

!The passed pawn Inn
Romantic chess Wikipedia)
School of chess (Wikipedia)
History of chess (Wikipedia)
Immortal Game (Wikipedia)
Chess (Wikipedia)
Selected games performed in "romantiv style" (


!The passed pawn Inn

A History of Chess (book,  (pdf (68Mb))

Murray's 900-page book constitutes the Bible of chess historians. With his knowledge of numerous languages including Latin and Arabic, and his devotion to chess world-wide, H. J. R. Murray was one of those late Victorian giants whose intimidating figure seems to have inhibited further research for the next two generations.

A History of Chess (book, Wikipedia)
 Culture  Chess  Art
I lost who and where commented this "En passant" which is genius! So I'll tag the pic with it. All credits to the author!
  last edited: Sat, 16 Mar 2019 23:27:09 +0100  
Knight's tour
Knight's tour animation (SVG file)

!The passed pawn Inn
 Chess  Art
This is about how to touch only one time in a single tour with your knight every field of the chessboard
  last edited: Tue, 19 Feb 2019 18:45:21 +0100  
@h.ear.t | tobias
Remarkable performance.. particular.
Not really my genre, but particular.

Yes, for me, too, there is an evident allusion to Duchamp.

OT: Impressive the sound system

Interesting how creativity works...
Cold War Games and Postwar Art (2006,

During the Cold War both “superpowers” used games, particularly chess, in order to construct an ideology of complete conflict and irreconcilable division between East and West. This essay focuses on the broad cultural challenge to divisive Cold War zero-sum mentality issued by a number of artists—André Breton, Marcel Duchamp and Öyvind Fahlström, and Fluxus artists George Maciunas, George Brecht, Robert Watts, Takako Saito and Yoko Ono. These artists, in a second wave of game-focused art, returned to the concerns of surrealist art practice and to earlier cultural game theory. Even conceptual art production was impacted by the predetermined structure of games. As the global conflict dragged on into the 1980s, Deleuze and Guattari also touched upon chess in developing “nomad thought.”